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ART 350

3D Space I: Modeling

SCHEDULE

IN CLASS WORK        

HOMEWORK


WEEK 1

Welcomes and Introduction to Shaders & Texturing

Aug 26

Aug 27

 

WEEK 2

PBR Textures in Substance Designer

Sep 1

  • DUE Tues, Sep 3:. Watch and work through: Intro to Substance Designer video series, videos 2-9, 3-1 through 3-3, 3-6, 4-2
  • Homework Hand In Folder

  • DUE Thurs, Sep 8: Create (4) sketches of an object, character, or setting that you wish to texture. The 4 sketches should depict the top, front, back, and side of your subject matter. Use this assignment to conceptualize your project's look and its elements. You can create the sketches via hacreate/ Rend drawing, or through digital montage (such as with photoshop), or digital drawing (such as with Probelle). Again, you may use any method you'd like to create these images: photoshop, hand drawing, illustrator, blender. Make them as detailed as possible. Four (4) 2D illustrations / orthogonal views are on Sep 3. Scan or photograph the images if they are hand drawn. The images should be saved in JPG, TIF, png or exr format. Pls be sure they are at least 2560  x 1080 pixels wide/ high @ 72dpi (2K texture). A 4K resolution is even better, if your cpu can swing it: 4K resolution is 4,096 x 2,160 pixels
  • Homework Hand In Folder

 

  • DUE Thurs, Sep 8:
  • In addition to your 4 sketches (see assignment description above):
  • Create an idea board in Pinterest or some other online image aggregator. Even just a google folder is fine. 
  • Collect at least 3-6 images that together give a good sense of a texture you’d like to create. (This should be in direct relation to the objects you sketched for today.)
  • Show what the texture might look like close up vs what it looks like far away. Show what the fine, medium, and large details are. How does the light reflect off of it? Does it look different in the dark than it does in light? Does it glow?
  • Share the link to your idea board(s) with me via email pls

WEEK 3

 

Sep 8

  • Due in One week (next Tues):

    • Substance Texture Applied to a 3D model of your making
    • Create a Substance file (texture network) and apply it (within Substance Designer) to a mesh you've model in Maya or Blender. Your Substance texture should align with the texture goals you outlined in your texture idea board.
    • To use your model in Substance, remember to export your mesh from (Maya or Blender) in either the .obj or .fbx format. You'll then import it into Substance Designer as a resource.

    • Look for an email from your Instructor with texture tutorial recommendations. These resources are intended to support you in creating the Substance Designer network.

    • Upload Model and Substance Project file (.sbs) to this Homewok Folder

  • Maya Intro Review (if needed): Short tutorials introducing Maya's Interface and Navigation (Use your UIC credentials to log in)

Sep 10

  • Watch Video Tutorials Sent by Instructor

  • DUE next Thursday (see above)

  • Upload both an sbs and an sbsar file for the texture you have authored
  • Add everything into your workbook (file to be sent via email

 

WEEK 4

 

Sep 15
  • Due Next Class: First Substance Texture
  • Work on your substance texture

Sep 17


  • Continued Substance / In class worktime

WEEK 5

 

Sep 22

Sep 24

WEEK 6

 

Sep 29

  • Throwing Down a Space (look for description in email)

Oct 1

  • DUE TUES (next class): Throwing Down a Space. (see email for assignment)

WEEK 7

 

Oct 6

  • TBA

Oct 8

 

 

  • Finish UV Mapping a model of your making and upload your project folder (including source images) to the homework folder.

WEEK 8

 

Oct 13

  • TBA
  • Hand in your UV maps!

Oct 15

  • TBA
  • TBA

WEEK 9

 

Oct 20

  • TBA


  • TBA

Oct 22

 

  • TBA

  • TBA

WEEK 10

 

Oct 27

  • TBA
  • TBA

Oct 29

  • TBA

WEEK 11

 

Nov 3

  • TBA

  • TBA

Nov 5

  • TBA
  • TBA

WEEK 12

Work Period

Nov 10

 

  • TBA
  • TBA

Nov 12

  • FINISH Editing/ Splicing/ Post-Production/ Adding Audio
  • RENDERING

WEEK 13

Final Editing

Nov 17

  • First Draft of Final is DUE - GROUP CRIT
  • First Draft of Final DUE NEXT CLASS
  • Upload: 5 finished stills and 30 second Playblast

Nov 29

  • Revisions and re-Renders
  • Work on Final

WEEK 14

Final Render/ Compositing

Nov 24

  • FINAL TOUCHES: Editing/ Compositing / Post-Production/ Audio and Titles (optional)
  • LAST EDITING/ Compositing!

Nov 26

Thanksgiving Break
  • LAST EDITING/ Compositing!

WEEK 15

Final Crits

Dec 1

  • FINAL CRITS
 

Dec 3

  • FINAL CRITS